﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PACKETPARSERMAX20.CORE
{

    public enum LootState
    {
        GO_NOT_READY = 0,
        GO_READY,                                               // can be ready but despawned, and then not possible activate until spawn
        GO_ACTIVATED,
        GO_JUST_DEACTIVATED
    };

}
